![]() The desolate town streets are lined with ruined cars, whilst interiors lend to a much more intrusive feel. It keeps it “kid” friendly whilst setting a genuinely creepy atmosphere with some great environmental designs that remind me of games like Silent Hill. ![]() Visually, I actually really enjoy the art style of Gylt. Genuinely tense and enjoyable moments don’t last long and just as I’m starting to enjoy the game, something happens to pull me out of the experience. It becomes laughably simple and I even started pushing them into empty room just so they wouldn’t bother me later. That is until just a few minutes later where you get the fire extinguisher that freezes them in place long enough to do whatever it is you were doing. There is a surprisingly effective moment part way through the game where new mannequin enemies get introduced and you don’t really have a way to deal with them. Gylt doesn’t do a good job with its boss fights, which is a real shame since some of the designs are actually quite solid. Often these fights will be disappointingly simple with blatant weaknesses that make them too easy. When you aren’t sneaking around monsters or solving puzzles you will be facing them head on in boss fights. They are fine and break up the core stealth gameplay nicely, but are never too complex. Things like moving a ladder around to get to a higher place, whilst weird light beam patterns shine all around. Then we’ve got the puzzles that are often just messing with things in the environment. Combat is more of a last resort anyway with exit points and hiding spots abundant throughout the small areas. Performing attacks will start to drain your batteries, but with the over-abundance of supplies this is rarely ever a problem. If you are spotted, simply targeting the weak spots (aim-assist is aggressive) will allow you to take them down with ease. Pressing the interact button whilst standing right behind an enemy will allow you to perform an insta-kill takedown. In the same style as Alan Wake, light is your greatest ally with being able to utilise it to take out your dark enemies. It’s simple and not as effective as it should be, ending up being slightly tedious. If you do get seen, getting away is pretty easy with some of the gadgets you’ll pick up and dozens of hiding spaces scattered around the small maps. The stealth is as simple as it gets with basic monster patrols who have a limited field of vision in which to spot you. As you sneak around the town you will encounter a number of different enemy types all wanting to take you out. ![]() The city is destroyed and Sally is the only person around, although it seems she has brought monsters along with her. After being chased by some bullies in the game’s opening sequence, you return to the town and things have changed. She is out of town putting up posters, desperately trying to keep people reminded of her plight and stay on the lookout. I enjoyed it for the most part.You play as Sally, whose cousin, Emily, has mysteriously vanished. Only one collectible you'll probably have to look up, it's in a really stupid place - that for most will be impossible to find without a guide. ![]() You're essentially running after this kid and unless you read everything - you don't know why. ![]() I just don't like how they did the story. I'm fine with them (cute, adorable - nice animations, etc). You have no idea why your (spoilers) cousin chooses to run from you every chance she gets or again why. If you choose to not read any "books" this game is kind of mindless. Maybe it's my age, but I chose to focus on the latter. Either you wanted a mindless horror game with monsters or you delve a bit deeper into the emotional core of the title. At the core of this game - it is about 1) finding your cousin and 2) finding out why she went missing in the first place. Where do I begin with this game? Maybe I should point fingers at the trailer for stressing its horror elements. This review contains spoilers, click expand to view. ![]()
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